python小游戏据说这是一款还原度超高的小游戏,你感受下。
前言
哈喽,大家好呀~欢迎大家阅读小编的文章!
又到了每日游戏更新系列,看到这么如下.gif是不是让你想起来了童年吖~
贪吃蛇 的人气可谓是经久不衰,有过了许多不同的版本,但大体游戏规则都是控制蛇的向,
寻找吃的东西,每吃一口就能得到一定的积分,而且蛇的身子会越吃越长,身子越长玩的难度
就越大,不能碰墙,不能咬到自己的身体,更不能咬自己的尾巴,还要注意其他的蛇!
哪个版本的贪吃蛇是你的童年
是这个
嘿嘿 ~~~
好了,放图片路
正文:
就是这个大工程今天带大家做一款 Python 版本的贪吃蛇 游戏!
直接放代码import pygame as pg from random import randint import sys from pygame.locals import * FPS = 6 # 画面帧数,代表蛇的移动速率 window_width = 600 window_height = 500 cellsize = 20 cell_width = int(window_width / cellsize) cell_height = int(window_height / cellsize) BGcolor = (0, 0, 0) BLUE = (0, 0, 255) RED = (255, 0, 0) apple_color = (255, 0, 0) snake_color = (0, 150, 0) GREEN = (0, 255, 0) WHITE = (255, 255, 255) DARKGRAY = (40, 40, 40) UP = "up" DOWN = "down" LEFT = "left" RIGHT = "right" HEAD = 0 def main(): # 有函数 global FPSclock, window, BASICFONT pg.init() FPSclock = pg.time.Clock() window = pg.display.set_mode((window_width, window_height)) BASICFONT = pg.font.Font("freesansbold.ttf", 18) pg.display.set_caption("贪吃蛇") showStartScreen() while True: runGame() showGameOverScreen() def runGame(): # 运行游戏函数 startx = randint(5, cell_width - 6) starty = randint(5, cell_height - 6) snakeCoords = [{"x": startx, "y": starty}, {"x": startx - 1, "y": starty}, {"x": startx - 2, "y": starty}] direction = RIGHT apple = getRandomLocation() while True: for event in pg.event.get(): if event.type == QUIT: terminate() elif event.type == KEYDOWN: if event.key == K_LEFT and direction != RIGHT: direction = LEFT elif event.key == K_RIGHT and direction != LEFT: direction = RIGHT elif event.key == K_UP and direction != DOWN: direction = UP elif event.key == K_DOWN and direction != UP: direction = DOWN elif event.key == K_ESCAPE: terminate() if snakeCoords[HEAD]["x"] == -1 or snakeCoords[HEAD]["x"] == cell_width or snakeCoords[HEAD]["y"] == -1 or snakeCoords[HEAD]["y"] == cell_height: return for snakeBody in snakeCoords[1:]: if snakeBody["x"] == snakeCoords[HEAD]["x"] and snakeBody["y"] == snakeCoords[HEAD]["y"]: return if snakeCoords[HEAD]["x"] == apple["x"] and snakeCoords[HEAD]["y"] == apple["y"]: apple = getRandomLocation() else: del snakeCoords[-1] if direction == UP: newHead = {"x": snakeCoords[HEAD]["x"], "y": snakeCoords[HEAD]["y"] - 1} elif direction == DOWN: newHead = {"x": snakeCoords[HEAD]["x"], "y": snakeCoords[HEAD]["y"] + 1} elif direction == LEFT: newHead = {"x": snakeCoords[HEAD]["x"] - 1, "y": snakeCoords[HEAD]["y"]} elif direction == RIGHT: newHead = {"x": snakeCoords[HEAD]["x"] + 1, "y": snakeCoords[HEAD]["y"]} snakeCoords.insert(0, newHead) window.fill(BGcolor) drawGrid() drawSnake(snakeCoords) drawApple(apple) drawScore(len(snakeCoords) - 3) pg.display.update() FPSclock.tick(FPS) def drawPressKeyMsg(): # 游戏开始提示信息 pressKeySurf = BASICFONT.render("press a key to play", True, BLUE) pressKeyRect = pressKeySurf.get_rect() pressKeyRect.topleft = (window_width - 200, window_height - 30) window.blit(pressKeySurf, pressKeyRect) def checkForKeyPress(): # 检查是否触发按键 if len(pg.event.get(QUIT)) > 0: terminate() keyUpEvents = pg.event.get(KEYUP) if len(keyUpEvents) == 0: return None if keyUpEvents[0].key == K_ESCAPE: terminate() return keyUpEvents[0].key def showStartScreen(): # 开始画面 window.fill(BGcolor) titleFont = pg.font.Font("freesansbold.ttf", 100) titleSurf = titleFont.render("snake!", True, RED) titleRect = titleSurf.get_rect() titleRect.center = (window_width / 2, window_height / 2) window.blit(titleSurf, titleRect) drawPressKeyMsg() pg.display.update() while True: if checkForKeyPress(): pg.event.get() return def terminate(): # 退出 pg.quit() sys.exit() def getRandomLocation(): # 出现位置 return {"x": randint(0, cell_width - 1), "y": randint(0, cell_height - 1)} def showGameOverScreen(): # 游戏结束 gameOverFont = pg.font.Font("freesansbold.tff", 150) gameSurf = gameOverFont.render("Game", True, WHITE) overSurf = gameOverFont.render("over", True, WHITE) gameRect = gameSurf.get_rect() overRect = overSurf.get_rect() gameRect.midtop = (window_width / 2, 10) overRect.midtop = (window_width / 2, gameRect.height10 + 25) window.blit(gameSurf, gameRect) window.blit(overSurf, overRect) drawPressKeyMsg() pg.display.update() pg.time.wait(500) checkForKeyPress() while True: if checkForKeyPress(): pg.event.get() return def drawScore(score): # 显示分数 scoreSurf = BASICFONT.render("Score:%s" % (score), True, WHITE) scoreRect = scoreSurf.get_rect() scoreRect.topleft = (window_width - 120, 10) window.blit(scoreSurf, scoreRect) def drawSnake(snakeCoords): # 画蛇 for coord in snakeCoords: x = coord["x"] * cellsize y = coord["y"] * cellsize snakeSegmentRect = pg.Rect(x, y, cellsize, cellsize) pg.draw.rect(window, snake_color, snakeSegmentRect) snakeInnerSegmentRect = pg.Rect(x + 4, y + 4, cellsize - 8, cellsize - 8) pg.draw.rect(window, GREEN, snakeInnerSegmentRect) def drawApple(coord): x = coord["x"] * cellsize y = coord["y"] * cellsize appleRect = pg.Rect(x, y, cellsize, cellsize) pg.draw.rect(window, apple_color, appleRect) def drawGrid(): # 画方格 for x in range(0, window_width, cellsize): pg.draw.line(window, DARKGRAY, (x, 0), (x, window_height)) for y in range(0, window_height, cellsize): pg.draw.line(window, DARKGRAY, (0, y), (window_width, y)) if __name__ == "__main__": main() 复制代码效果展示:
结尾:
不管玩得多么纯熟,技术多么高超,但最终都会是听到贪食蛇的一声惨叫。记住:小蛇韬光养晦,中蛇欺软怕硬,大蛇明哲保身哟~
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